Address To Be Delivered September 24 at the Skirball Cultural Center in Los Angeles
ENCINO, CA (September 10, 2013) … Motion picture and television producer/director/screenwriter, video game developer, comic book and graphic novel author, and transmedia expert Danny Bilson will present a keynote address at the 2013 Digital Media Pipeline. Bilson’s keynote is titled “Building Connected Intellectual Property in the Digital World.” Digital Media Pipeline, which is produced by the Entertainment Merchants Association (EMA), will held September 24 at the Skirball Cultural Center in Los Angeles.
Digital Media Pipeline is a one-day B2B event that brings together executives from leading providers of digital entertainment content as well as key retailers and distributors, content aggregators, service providers, and new technology companies to discuss digital delivery of home entertainment. This year, for the first time, the conference will add discussions on digital video game distribution and retailing.
“With the proliferation of devices that can deliver both linear and interactive content, the opportunity to grow truly connected entertainment brands has arrived,” Bilson declared. “I look forward to discussing how today’s audience consumes content across media and how to leverage and grow intellectual property in this new eco-system.”
With his writing partner Paul DeMeo, Bilson wrote the movie The Rocketeer (1991), the video game James Bond 007: Everything or Nothing (2003), the television series The Sentinel (1996), Viper (1994, 1996) and The Flash (1990), and issues of the comic book The Flash. Bilson also directed and produced The Sentinel and The Flash. Recent projects include the screen stories for Sergeant Rock, a World War II adventure based on the DC Comics character, as well Red Faction for Syfy and Company of Heroes for Sony Pictures. Bilson and DeMeo recently re-launched The Flash comic for DC Comics as well as their original graphic novel, entitled Red Menace, the story of a blacklisted superhero set in 1953 Los Angeles. Next up is a brand new cketeer story for IDG comics.
Bilson’s expertise in transmedia comes from adapting comic books into movies (The Rocketeer), comic books into television (The Flash), and movies into video games (James Bond 007: Everything or Nothing).
In addition to running his production company, Pet Fly, Bilson has worked for Electronic Arts and THQ. Bilson currently teaches game design, screenwriting, and intellectual property development at the USC School of Cinematic Arts, where he has been a faculty member since 2005.
Digital Media Pipeline will feature keynotes by digital media innovators, panel discussions with key digital media executives, research presentations, and new technology spotlight sessions. Topics to be covered include:
- Consumer trends and growth projections
- The digital retail landscape
- Studio and video game publisher perspectives on digital entertainment
- Development of original content for the web
- Emerging technologies
- Big data – how the digital entertainment industry is using it
- Digital media supply chain challenges and solutions
In addition to programming, Digital Media Pipeline also provides excellent networking opportunities during lunch and at afternoon Break-out Sessions, and there will be an EMA Members Only Networking Breakfast before the conference.
Individuals may register for the event at www.DigitalMediaPipeline.com.
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The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $34 billion home entertainment industry. EMA-member companies operate approximately 40,000 retail outlets in the U.S. and 50,000 around the world that sell and/or rent DVDs, computer and console video games, and digitally distributed versions of these products. Membership comprises the full spectrum of retailers (from single-store specialists to multi-line mass merchants, and both brick and mortar and online stores), distributors, the home video divisions of major and independent motion picture studios, video game publishers, and other related businesses that constitute and support the home entertainment industry. EMA was established in April 2006 through the merger of the Video Software Dealers Association (VSDA) and the Interactive Entertainment Merchants Association (IEMA).
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